HexaCycle
A downloadable game for Windows, macOS, and Linux
A simple yet challenging logic puzzle game currently in beta but nearing release! There are 92 hand made puzzles spread out across 4 difficulties along with an option to procedurally generate puzzles. All puzzles are guaranteed to require no guessing to solve. The puzzles can be generated with between 2-5 colors, 5 different difficulty levels, and 7 different sizes. The puzzles are intended to be relaxing, so there is no time limit and no penalties for mistakes.
Played on a hex grid, you must complete two goals to solve the puzzles. The first goal is to find a path along the grid that connects two endpoints. However, as you make the path, the hex colors will cycle. The second goal is to get all hexes to the goal color. So you must find the path that results in all hexes reaching the goal color.
Color is a important part of the puzzle, but don't worry! There is a color blind mode you can enable in the settings which will add a unique pattern on hexes for each color if you need it.
About the beta
The core of the game, the puzzle generation and mechanics, are finished aside from any tweaking that may happen before full release. Most of what's left is finalizing the art style, working on the sound design, adding music, and general polish.
Buying the beta will get you access to all beta versions, and the full game once it releases, including a steam key once the game is on Steam. The beta is also at a discounted price! The full version will be more than $6.99.
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.2 out of 5 stars (17 total ratings) |
Author | aBigThinkGames |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Difficult, Minimalist, Procedural Generation |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly |
Purchase
In order to download this game you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:
Development log
- Version 0.31 liveMay 14, 2019
- Version 0.30 liveApr 30, 2019
- Version 0.29 liveApr 25, 2019
- Version 0.28 live! Final set of hand made levels added.Apr 08, 2019
- Version 0.27 live with new handmade puzzles!Mar 19, 2019
- Version 0.26 live! New Streak ModeMar 03, 2019
- Version 0.25 live - Color Blind Mode!Feb 24, 2019
- Version 0.24 liveFeb 21, 2019
Comments
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It seems to have been a while since you worked on this, but some feedback:
All that said, I love the ruleset. It's a very clever game. I hope you finish it.
Edited to add:
The font reeeeally hurts one's immersion in the game; it looks visually way too bland/basic for such a great, sophisticated title. It'd also be nice to have a way to deduct placeholder numbers in hexagons, like with Ctrl-Clicking or something.
Best logic puzzle game I've played so far. Keep up the great work! 5*
What an absolutely great (beginning of a) game! The hexagon tile transition, the amazing background that you could sell as a moving background (are you selling this!?), the soothing soundtrack! Love this game! I gotta play more!
I tried the mac version on Catalina in windowed mode, but neither tutorial nor Easy mode levels work. I immediately get the success window (for the easy levels) and for the tutorial windows I see nothing. Any ideas?
Recently, sometimes when i load a saved game there is additional information. numbers indicating how many lines are in a column/row show up that were not there before.
hmmm ok. were you seeing this on the static puzzles, streak mode, single random puzzles or multiple of those?
Random Puzzle: Advanced Large. Happened on 2 different puzzles. had 2 others that I saved and came back to that did not change. like the 0 and 2 where definitely not there before i saved it.
if you could check what the seed of that one is (its in the pause menu now) that would be great
Another small QoL improvement I just though of... Once a hex has been settled (all paths around it marked true or false), if there is a manual "0" inside of it, it would be nice if it would disappear. I always end up manually having to click several times on each hex to remove all the zeros, otherwise the whole thing becomes littered with them.
good point, I'm not sure id want to automatically remove them, but I can at the very least fade them out like I do with the outer path hints
Or maybe make it an option? If a hex is fully settled and the manual number inside it is 0, it's completely useless to keep seeing that 0.. Even faded out I'd still manually remove them I think.. OCD and all :P Kind of in the same realm as when special hexes are fully settled, they stop showing up purple on other hexes when you right-click on them, since they don't contribute anymore
Edit: It's not a huge deal though.. Very minor QoL thing
I'm playing my millionth game right now (rounded up) on expert, and I thought of one feature that would be nice to have.
I never play by trial-and-error, I only click on paths when I'm sure of it, and I end up clicking the "Clear mistakes" button after every single path I click, to make sure I didn't miscount something, which is getting a bit annoying.
It would be nice to have some sort of option to automatically mark mistakes as they happen, like a small "X" on the path, or a different color or something.
That's a good idea, I can definitely add that as an option for people that prefer, I'll add it to the list.
Great! Would also be nice with the same option (or another one) if the numbers we set inside the hexes were also shown as wrong, although I'm not sure how that would work since we have to cycle through the numbers.. Maybe mark it wrong after a delay of a couple seconds, or after another action happened?
Awesome game, I've played countless hours since getting it!
Super logic system, very good execution, overall an excellent game.
You call this a beta, but to me it's already perfect, good job!
Thanks so much! means a lot, glad you are enjoying the game <3